Ecology of Water Group Project: Ocean Pollution
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Sunday, March 18, 2012
Monday, February 13, 2012
Wednesday, February 8, 2012
Tuesday, February 7, 2012
Monday, February 6, 2012
Tuesday, January 24, 2012
Map for Game Design
I choose to do a multiplayer game map analysis presentation called Bullet Marsh in Gears of War 3.
I created a map that shows cover, spawn points, buildings, weapon pick ups, and more.
When playing the map I noticed that the map is set up to loop and take you back to the choke point which is on the bridge.
I also noticed that there wasn't enough cover on the bridge from the side, so I found that to be the most vulnerable spot.
I created a map that shows cover, spawn points, buildings, weapon pick ups, and more.
When playing the map I noticed that the map is set up to loop and take you back to the choke point which is on the bridge.
I also noticed that there wasn't enough cover on the bridge from the side, so I found that to be the most vulnerable spot.
Friday, January 13, 2012
Kizmet
Learning Kizmet is interesting and really fun. Today I had a challenge in class where we had to create a room that led to another room that would trap the player. I thought to myself okay how am I gonna do this. Well I remembered in the video tutorials a saying about how if your gonna make an animation you need to get a Matinee. So immediately I knew that I needed a matinee to make the door open and close and make the wall come down on the player. A problem that I couldn't figure out was how to get the wall coming down to damage the player. I am gonna continue to work on it and see how I can fix it.
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