Tuesday, January 24, 2012

Map for Game Design

I choose to do a multiplayer game map analysis presentation called Bullet Marsh in Gears of War 3.

I created a map that shows cover, spawn points, buildings, weapon pick ups, and more.

When playing the map I noticed that the map is set up to loop and take you back to the choke point which is on the bridge.


I also noticed that there wasn't enough cover on the bridge from the side, so I found that to be the most vulnerable spot.

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